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Oculus gravity sketch12/7/2023 ![]() ![]() ![]() After a day or so learning the tool I started to understand the strengths and weaknesses in the toolset. I exported a few things and rendered them onto backplate photographs in Keyshot and got some quite pleasing scenes. My first few models were basic planes, little robots, wheels etc. I put some time aside and decided to do 5 days of VR modeling with just Gravity sketch and the results really surprised me. So what, NURBS aren't that cool are they! Well having come from using NURBS tools like Rhino and more recently Autodesk Fusion360 I would have to say NURB Splines and patches haven't always been at the top of my modelling favourite list but when you think about manipulating patches of geometry in VR right there in front of you then it becomes a whole lot more interesting. I wish I'd looked into Gravity Sketch months ago as unbeknownst to me, it's got NURBS tech under the bonnet! Wacom asked me to take a look at the new equipment but I had reservations because I didn't have any experience with Gravity Sketch and wasn't really doing anything in the automotive sector. I work with Wacom as an ambassador in the UK and Ireland and I noted with interest that they are working with Gravity Sketch to design a new input device that would replace the controllers that are all quite standard on the current crop of VR hardware (Oculus Rift, HTC Vive and the oddly named Windows Mixed Reality Headset) I am due to see this new hardware this week in Amsterdam and I'll be posting back here once I've had time to play. I had seen lots of stroke based imagery and lots of automotive designs and whilst I love drawing and designing, it isn't often that I do vehicles of any type, let alone high end sports cars. Gravity Sketch is one program that I hadn't thought about trying. The lines are starting to blur as the developers add new features but you really need to try each one to see if it is something that works for you. If you are more of a 2D artist you may have been looking into the more stroke based apps like Quill or Google Tilt Brush. There are other similar VR tools that do a lot of the same things and a good competitor would be Masterpiece VR. Think 3DCoat or Sculptris in a head mounted display. It is amazing for organic shapes like creatures and characters and environments that don't have too many sharp corners. I've been creating in VR for a few years now and the software that has held my attention for the most part has been Oculus Medium - A Voxel based sculpting tool that allows the artist to 'spray' geometry in the air in front of them or stamp out shapes. ![]()
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